You need to even that out. I suggest lowering the number of monsters to 21-22, in order to have room for a couple more Speed Spells, or even traps. Your deck can afford to go up to 41-42 cards itself, not counting Speed World 2, of course.
Sometimes, not attacking is a useful strategy, which is why I suggest Silent Burn in that case. If you feel a card like Mirror Force is set, would you rather try to attack, or would you rather try to burn and get damage done, regardless, along with the effects that would happen from many of your monsters?
... Alright, I think I realize the main issue in this deck.
The machines far outweigh the pyro-types. We need to figure out a way in which to balance the two-- or else, much of the time, you will be drawing the machines instead of anything else. This is a difficult deck-type to build, so it's no wonder there would be issues concerning it.
... Also, I would suggest ignoring Krebons. While it is a useful tuner, it can serve as a risk to you. Rely on it too much, and you end up in a dangerous spot. It is also neither a pyro-type or a machine-type, and I would suggest mainly keeping to those.
Royal Firestorm Guards come to mind first. Volcanic Rocket, maybe. They could stay mainly for their ATK power. Volcanic Counter also comes to mind, due to their effect. Volcanic Slicer can stay, definitely. Solar Flare Dragon. Laval Magma Artillery. Fox Fire, maybe? While it won't work with Hammerer, it counts still for Blaze Fenix and Ignition Beast.
Royal Firestorm Guards is only justifable if we have enough Pyro-Types. Would you suggest removing Cyber Dragon and Krebons? Volcanic Counter could work, butt...
Volcanic Slicer I want to keep. Hammerer can go. Volcanic Shell could be of use, and I can easily pay for new ones.
I would say to keep Cyber Dragon, but to set it to 1 instead. Krebons is unnecessary, so yes, drop that. Slicer and Shell are good.
Magna Drago? That is most likely the best when it comes to non-specific FIRE tuners. You could consider Nitro Tuner, though, since they are a Machine as well. The only Pyro-type Tuners in that level area are Laval Forest Sprite and Neo Flamvell Origin, and they both work best when they are in their own respective archetypes.
... Oh, my mistake, I miscounted. You can keep it.
... Though, on the other hand, I actually suggest you remove it regardless, and add either Flamvell Uruquizas, Lavalval Dragon, or Laval the Greater to your Extra Deck. There are chances that you can do a level 6 Synchro Summon, given Neoflamvell Origin's presence.
Hm... I think the deck could work then, it just needs to be tested a few times to refine technique, probably on table dueling instead of riding duels immediately. We can keep track of the Speed World 2 count and effects ourselves.
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Sometimes, not attacking is a useful strategy, which is why I suggest Silent Burn in that case. If you feel a card like Mirror Force is set, would you rather try to attack, or would you rather try to burn and get damage done, regardless, along with the effects that would happen from many of your monsters?
An entire list would help, yes.
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3 Volcanic Rocket
3 Volcanic Slicer
1 Volcanic Hammerer
3 Black Salvo
3 Cyber Dragon
2 Spell Reactor RE
2 Summon Reactor SK
2 Trap Reactor Y FI
2 Krebons
2 Blast Sphere
1 Flying Fortress SKY FIRE
3 Speed Spell - Speed Fusion
2 Speed Spell - Instant Fusion
1 Speed Spell - Tyrant Force
1 Speed Spell - Gap Storm
2 Speed Spell - Angel Baton
1 Speed Spell - Speed Force
2 Dimensional Prison
1 Call of the Haunted
1 Mirror Force
1 Bottomless Trap Hole
1 Fake Explosion
2 Vermillion Sparrow
2 Cyber Saurus
2 Ignition Beast Volcannon
2 Blaze Fenix, the Burning Bombardment Bird
2 Laval Stannon
1 Dark Flattop
1 Karakuri Shogun mdl 00 Burei
1 Crimson Mefist
1 Dark Strike Fighter
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The machines far outweigh the pyro-types. We need to figure out a way in which to balance the two-- or else, much of the time, you will be drawing the machines instead of anything else. This is a difficult deck-type to build, so it's no wonder there would be issues concerning it.
... Also, I would suggest ignoring Krebons. While it is a useful tuner, it can serve as a risk to you. Rely on it too much, and you end up in a dangerous spot. It is also neither a pyro-type or a machine-type, and I would suggest mainly keeping to those.
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If you can suggest better Pyro Types, I'm listening. And the use of Instant Fusion is to counteract that bit with the Pyro Deficiency.
And take your time.
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Volcanic Slicer I want to keep. Hammerer can go. Volcanic Shell could be of use, and I can easily pay for new ones.
Can you recommend a good Fire Level 2 Tuner?
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Magna Drago? That is most likely the best when it comes to non-specific FIRE tuners. You could consider Nitro Tuner, though, since they are a Machine as well. The only Pyro-type Tuners in that level area are Laval Forest Sprite and Neo Flamvell Origin, and they both work best when they are in their own respective archetypes.
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3 Volcanic Slicer
3 Volcanic Shell
3 Black Salvo
1 Cyber Dragon
2 Spell Reactor RE
2 Summon Reactor SK
2 Trap Reactor Y FI
1 Nitro Synchron
1 Neo Flamvell Origin
2 Blast Sphere
1 Flying Fortress SKY FIRE
3 Speed Spell - Speed Fusion
2 Speed Spell - Instant Fusion
1 Speed Spell - Tyrant Force
1 Speed Spell - Curse of Fate
2 Speed Spell - Angel Baton
1 Speed Spell - Speed Force
2 Dimensional Prison
1 Call of the Haunted
1 Mirror Force
1 Bottomless Trap Hole
1 Fake Explosion
1 Magic Cylinder
1 Ceasefire?
2 Vermillion Sparrow
2 Cyber Saurus
2 Ignition Beast Volcannon
2 Blaze Fenix, the Burning Bombardment Bird
2 Laval Stannon
1 Dark Flattop
1 Karakuri Shogun mdl 00 Burei
1 Crimson Mefist
1 Dark Strike Fighter
1 Nitro Warrior
How's that look?
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... Though, on the other hand, I actually suggest you remove it regardless, and add either Flamvell Uruquizas, Lavalval Dragon, or Laval the Greater to your Extra Deck. There are chances that you can do a level 6 Synchro Summon, given Neoflamvell Origin's presence.
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